![]() ![]() A quick comparison between the two versions reveal better bokeh depth of field, higher resolution textures and sharper weather effects on the PS4 version compared to the Xbox One. It isn’t just the frame rate where the PS4 version is one-up over the Xbox One. The Xbox One version is stuck at 30 FPS but can fall very low as well, making for rather odd reactions while playing. You will catch glimpses of 60 FPS when there’s less action going on but it does cause an odd shuttering effect at times, perhaps due to the overall refresh rate. The PS4 version’s 60 FPS frame rate highly variable and will dip in strenuous circumstances. It’s jarring, for sure, but that’s not even the biggest problem especially since it only happens with a few select cut scenes. The PS4’s 1080p resolution stays consistent throughout and makes the game significantly sharper while the Xbox One alternates between 1080p resolution during gameplay and 900p resolution during cut scenes. "The Xbox One version is stuck at 30 FPS but can fall very low as well, making for rather odd reactions while playing." But that’s the key difference: Both versions have their own frame rate fluctuations, hindering the game in certain circumstances. When it comes to measuring the differences between the Xbox One and PS4, you would think it would extend beyond the resolution and frame rate. It’s not as detailed or fluid as the PC version but toes a fine line of grunge and shininess. Lara’s hair has seen a significant upgrade as well, with TressFX 2.0 being employed for dynamic movement and interaction with the elements. Rather than looking like a constantly disparate individual trapped in unfortunate circumstances, her expressions are more hard-set and determined. This allows for more expressive emotions and changes the overall character of Lara in many ways. You’ll get the impression of change but the actual difference is very subtle. The bridge of the nose also seems less prominent and significantly more balanced. Her eyes are sharper and significantly larger, with the corners more visible than before. It’s not as detailed or fluid as the PC version but toes a fine line of grunge and shininess."įirst the obvious: Lara Croft has a brand new look in the Definitive Edition. "Lara’s hair has seen a significant upgrade as well, with TressFX 2.0 being employed for dynamic movement and interaction with the elements. Even when measured against the PC version of Tomb Raider, the Definitive Edition shows several areas where it it’s actually weaker. So while both games seem geared up for the next generation, there are severe differences in how they actually perform. It eventually came to light the Xbox One version was handled primarily by United Front Games (Sleeping Dogs) while Nixxes Software BV, which developed the PC version, was in charge of the PS4 version. ![]() The Xbox One and PS4 port is Crystal Dynamics’ first step towards crafting a next-gen Lara Croft, starting with a 1080p resolution and higher resolution textures. ![]() ![]() However, Tomb Raider: Definitive Edition is harrowingly focused on visuals, promoting no changes in the gameplay mechanics or adding new content. You wouldn’t think a port of a game from the previous generation, even a commercially and critically successful title like Tomb Raider, would evoke much analysis. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |